本视频教程是由Udemy机构出品的UE4虚幻引擎游戏原型技术视频教程，时长：15.5小时，大小：3.5 GB，MP4高清视频格式，教程使用软件：Unreal Engine 4，作者：Christopher Murphy，共84个章节，语言：英语。
Unreal Engine4虚幻游戏引擎是一款商业性的3D游戏开发引擎，是Epic数百位工程师、艺术家以及设计师的心血之作。不过这还只是开始，在C++代码中，你可以看到很多创新之处，比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果，并且可以使用HTML5在网页浏览器中开发游戏。虚幻引擎4基于DirectX 11，拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有：《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵：无限》、《羞辱》、《战争机器：审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟：脱颖而出》等等。
Udemy是一个在线教和学的平台，也是唯一一个有中文版本的国际教学机构。网站主要提供教育或培训教程，内容涵盖生活方式、创业、科技、一般技术等等. 它鼓励会员开设自己的在线课程，也可以搜索他人开设或上传的课程。 Udemy大多都是免费的课程,也有部分收费的课程,课程的含金量完全由市场说了算. 它的目标就是教会任何人任何事！
UDEMY UNREAL ENGINE 4 LEARN TO MAKE A GAME PROTOTYPE IN UE4
This course teaches students how to build a template for a side scrolling shooter (shmup) game and then further build on this by adding a level of polish to the finished template. Students will learn to utilise Blueprints with Unreal Engine 4 as well as some important concepts which have started being referred to as “Game Feel” or “Juice”.
If you have an interest in using UE4 to develop games, learn to program using Blueprints, take a look at a classic arcade style game and learn some important techniques and theories behind making your game stand out from the rest then this course is for you.
I’ve attempted to structure this course in a way that will allow someone who’s never used UE4 to follow along and learn to navigate the interface as we progress, thus better using your time by avoiding interface specific lectures and allowing the knowledge to become more quickly ingrained via the practical use of everything you learn.
After covering some of the beginner level content and the interface is familiar the course will progress to cover some more in depth concepts behind Blueprinting and programming such as the powerful benefits inheritance can provide, randomisation and simple procedural generation.
By the end of this course you’ll have obtained an understanding of the entire development pipeline required to begin prototyping your own ideas. We start from an empty project and cover aspects including some of the ways you can import and adapt assets such as models and textures, techniques to pull content from other UE4 projects and how to implement audio and particle effects to your game.
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What are the requirements?
An understanding of navigating computer interfaces.
How to install any utilised software.
What am I going to get from this course?
Gain an understanding of Unreal Engine.
Learn simple – intermediate uses of Blueprints.
Develop an understanding for some preferred game development pipelines.
Build a polished prototype to flesh out into a full game.
Learn to navigate UE4 interface with hands on experience.
An introduction to particle systems.
Applying Audio to a game.
Creating your own Game Mode to manage the game logic.
Programming a player controlled character.
programming different enemies and projectile types.
Programming a simple boss.
A dynamic wave spawning system.
The use of inheritance to help streamline development.
Simple art concepts.
Importing content into the game from various sources.
Learn to use source control.
Implement a save / load system.
What is the target audience?
Anyone interested in learning to use UE4.
Beginner to intermediate users of UE4.
People looking to get into game development